rust腐蚀夜间僵尸插件

晚上产生僵尸和稻草人,日出时自动消失。

配置

可以在目录

NightZombies下的文件中配置设置和选项

config。建议使用编辑器和验证器来避免格式​​问题和语法错误。

{
  "Spawn Settings": {
    "Spawn near players": false,
    "Min pop for near player spawn": 10,
    "Min distance from player": 30.0,
    "Max distance from player": 60.0,
    "Spawn Time": 19.8,
    "Destroy Time": 7.3,
    "Zombie Settings": {
      "Scarecrow Population (total amount)": 50,
      "Scarecrow Health": 200.0,
      "Scarecrow Kits": [
        "kitname"
      ]
    },
    "Chance Settings": {
      "Chance per cycle": 100.0,
      "Days betewen spawn": 0
    }
  },
  "Destroy Settings": {
    "Leave Corpse, when destroyed (can cause more lag if true)": false,
    "Leave Corpse, when killed by player": true,
    "Half body bag despawn time": true,
    "Quick destroy corpses": true
  },
  "Behaviour Settings": {
    "Attack sleeping players": false,
    "Zombies attacked by outpost sentries": true,
    "Ignore Human NPCs": true,
    "Ignored entities (full entity shortname)": [
      "scientistjunkpile.prefab",
      "scarecrow.prefab"
    ]
  },
  "Broadcast Settings": {
    "Broadcast spawn amount": false,
  }
}

生成设置

  • Spawn near players)在玩家附近产卵 – 僵尸是否会在玩家附近产卵(随机选择),如果虚假僵尸会在地图周围随机产卵。
  • Min pop for near player spawn – 服务器上僵尸在玩家附近生成的最小玩家数量。
  • Min distance from player与玩家的最小距离– 当在玩家附近生成时,这是允许僵尸与玩家生成的最小距离。
  • Max distance from player与玩家的最大距离– 当在玩家附近生成时,这是允许僵尸与玩家生成的最大距离。
  • Spawn Time – 僵尸出现的游戏时间。
  • Destroy Time – 僵尸消失的游戏时间。

机会设定

  • Chance per cycle – 僵尸每次生成尝试生成的概率百分比。
  • Days between spawn -)生成间隔天数 – 生成尝试之间的天数。

销毁设置

  • 被摧毁时离开尸体– 僵尸消失时是否留下​​尸体(设置为 true 时会影响性能)。
  • 被玩家杀死时留下尸体– 僵尸被玩家杀死时是否留下​​尸体。
  • 半身袋消失时间– 绿色战利品背包的消失时间减半。
  • 快速销毁尸体– 尸体是否在 10 秒后清理干净。

Destroy Settings

  • Leave Corpse, when destroyed – Are corpses left when zombies disappear (can affect performance when set to true).
  • Leave Corpse, when killed by player – Are corpses left when zombies are killed by players.
  • Half body bag despawn time – Is the despawn time for green loot backpacks halved.
  • Quick destroy corpses – Are corpses cleaned up after 10 seconds.

行为设置

  • 被前哨哨兵攻击的僵尸 – 僵尸是否在安全区被哨兵攻击。
  • 忽略人类 NPC – 僵尸会忽略 npc 玩家角色。
  • 忽略的实体(完整的实体短名称) – 僵尸不会针对此列表中的实体,必须是完整的短预制名称。

Behaviour Settings

  • Zombies attacked by outpost sentries – Are zombies attacked by the sentries at safezones.
  • Ignore Human NPCs – Do zombies ignore npc player characters.
  • Ignored entities (full entity shortname) – Zombies will not target entities in this list, must be the full short prefab name.
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