晚上产生僵尸和稻草人,日出时自动消失。
配置
可以在目录
NightZombies
下的文件中配置设置和选项
config
。建议使用编辑器和验证器来避免格式问题和语法错误。
{
"Spawn Settings": {
"Spawn near players": false,
"Min pop for near player spawn": 10,
"Min distance from player": 30.0,
"Max distance from player": 60.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Zombie Settings": {
"Scarecrow Population (total amount)": 50,
"Scarecrow Health": 200.0,
"Scarecrow Kits": [
"kitname"
]
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed (can cause more lag if true)": false,
"Leave Corpse, when killed by player": true,
"Half body bag despawn time": true,
"Quick destroy corpses": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
}
}
生成设置
- (Spawn near players)在玩家附近产卵 – 僵尸是否会在玩家附近产卵(随机选择),如果虚假僵尸会在地图周围随机产卵。
- Min pop for near player spawn – 服务器上僵尸在玩家附近生成的最小玩家数量。
- (Min distance from player)与玩家的最小距离– 当在玩家附近生成时,这是允许僵尸与玩家生成的最小距离。
- (Max distance from player)与玩家的最大距离– 当在玩家附近生成时,这是允许僵尸与玩家生成的最大距离。
- Spawn Time – 僵尸出现的游戏时间。
- Destroy Time – 僵尸消失的游戏时间。
机会设定
- Chance per cycle – 僵尸每次生成尝试生成的概率百分比。
- (Days between spawn -)生成间隔天数 – 生成尝试之间的天数。
销毁设置
- 被摧毁时离开尸体– 僵尸消失时是否留下尸体(设置为 true 时会影响性能)。
- 被玩家杀死时留下尸体– 僵尸被玩家杀死时是否留下尸体。
- 半身袋消失时间– 绿色战利品背包的消失时间减半。
- 快速销毁尸体– 尸体是否在 10 秒后清理干净。
Destroy Settings
- Leave Corpse, when destroyed – Are corpses left when zombies disappear (can affect performance when set to true).
- Leave Corpse, when killed by player – Are corpses left when zombies are killed by players.
- Half body bag despawn time – Is the despawn time for green loot backpacks halved.
- Quick destroy corpses – Are corpses cleaned up after 10 seconds.
行为设置
- 被前哨哨兵攻击的僵尸 – 僵尸是否在安全区被哨兵攻击。
- 忽略人类 NPC – 僵尸会忽略 npc 玩家角色。
- 忽略的实体(完整的实体短名称) – 僵尸不会针对此列表中的实体,必须是完整的短预制名称。
Behaviour Settings
- Zombies attacked by outpost sentries – Are zombies attacked by the sentries at safezones.
- Ignore Human NPCs – Do zombies ignore npc player characters.
- Ignored entities (full entity shortname) – Zombies will not target entities in this list, must be the full short prefab name.
© 版权声明
THE END
暂无评论内容